AI Insights · Timothy · April 2022
Performance of Top 5 Sandbox-like Games in Belgium Q1 2022
Discover the performance trends of the top 5 sandbox-like games on a unified platform in Belgium during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 sandbox-like games on a unified platform in Belgium showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users.
Roblox exhibited a steady pattern in weekly revenue, starting at around $142K and experiencing a downward trend to approximately $68K by the end of March. Weekly downloads began at 17.8K, fluctuating throughout the quarter, reaching a low of 7.4K in mid-March, and closing at 9.1K. Active users peaked at 527K in late January but gradually declined to 487K by the end of the quarter.
Minecraft saw a decline in weekly revenue from $12.8K at the start to around $6.5K by the end of March. Weekly downloads were relatively stable, averaging around 700 downloads per week, with minor fluctuations. Active users remained consistent, averaging around 77K, with a slight peak at 81K in early March.
ZEPETO: Avatar, Connect & Live had a varied revenue trend, starting at $2.4K and peaking at nearly $3.9K at the end of February before settling at $2.6K by the end of March. Downloads ranged from 2.2K to 3.8K, with a noticeable increase towards the end of February. Active users hovered around 17K, peaking at 19.4K in late February.
IMVU: 3D Avatar Creator & Chat experienced fluctuations in weekly revenue, starting at $1.3K, peaking at $1.8K in late February, and ending at around $1K. Downloads remained low, with a slight dip mid-quarter, averaging around 500 per week. Active users showed a declining trend from 8.3K at the start to 6.4K by the end of March.
PK XD: Fun, friends & games saw a decline in revenue from $1.2K at the start to around $924 by the end of March. Downloads had a notable spike in late March, reaching 7.5K from a low of 1.3K in early January. Active users started at 43K, with a significant increase to 55.6K by the end of the quarter.
These insights from Sensor Tower highlight the dynamic performance of sandbox-like games in Belgium during Q1 2022. For more detailed analytics and insights, visit Sensor Tower.